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Everything posted by Uberkull

  1. Interesting new beams...
  2. Also, I am seeing NPC quests on my lvl 56 Wizard that are old quests. Ones that i have done in lower level areas. I never had to empty my quest log. Looks like 30 quests is the max now.
  3. Maybe this was there, but I don’t see it on my other screenshots. After today’s patch the buffs and action bar icons are no longer translucent. They have a black border. Quite noticeable. A) Is this a stealth add to the UI to aid with seeing these ridiculously small screen icons? B) And can we go back to no borders, or move buffs all together? They just are in a odd spot. Why not have them lined along the too of the Action Bar, or let us turn off these UI areas.
  4. https://xbox.playblackdesert.com/News/Detail?boardNo=607&category=0
  5. Errr...why are you region hoping to a NA server? Just stay on PC? can’t imagine your ping is good? Edit: Anyways, this is what I suggested on this topic. I guess no one cared to improve the system... https://forums.playblackdesert.com/index.php?/topic/4255-kzarka-why-not-have-servers/
  6. I’ve been on time almost everyday. Always come away with ‘Hunter’s Seal’. I just shake my head at how this is considered the pinnacle of PvE in this MMO.
  7. Everytime I go, it seems my spells shoot through him, so I edge closer and it doesn’t help. Then when he turns towards me, spells start to ‘impact’. I think his hitbox is junk. The whole fight is janky, just a RNG of spell sponge. I’m sure the top dmg players have a spot where they hit 100% of the time while avoiding all the area dmg attacks. Which is the key, if you are always hitting, you accumulate dmg, and get into the upper tiers. That 80%. if you are late to the fight...might as well turn around. Even if the loot chance has changed, that’s not saying you are looting a boss item drop, it’s saying a chance at the loot table drop. I highky doubt its for Liverto or Kzarka weapon boxes(?)...that would be weak.
  8. Your bids are just put into a list. There is no order of who gets the item first. Another mind boggling design decision.
  9. Aww....you are the only one that works. Here is a tissue. Ignored. My topic. Ignored.
  10. Nah, you really don’t and I prefer it that way. Interesting how when I put my money where my mouth is, type a wall of text about my dev experience, and kinda show I may know wtf i’m talking about with game development, how it becomes very quiet in the responses from a certain few.
  11. I chuckled at this. Seems like PA does change a lot of times and dates, we might need a App for that...
  12. Have posted suggestions, go do your investigating. You complained about me arguing, so I thought I’d spare you develooment details since you didn’t have a clue. But...since you are so interested. Developing a game is vastly expensive to do it right. And I don’t have a extra 5-10 million to do a startup. You need: - Very skilled game designers (I can hang here) - Talented coders (Have Fortune 10 experience here, just tell me the language we are using) - Game engine design and/or engine dev experience (Lots of focus here, depends on which one we use Unity, Unreal, Frostbite, Havok, custom) - Game Art designers and game workflow. Visuals can make or break a game for many players. Vast landscapes and awe-inspiring visuals, along with convincing character models go a long way in convincing the player they are part of the world we build. Game workflow deals with artists and game designers working together to bring the game vision to life. Sometimes the artist says a certain design doesn’t work or make sense, and there is a collaboration between the designer and artist to get the game workflow right. - Netcode devs and Server Architects. I’m gonna bundle these two since I could have another page just on these teams. You fail at Netcode and Server performance and scalability, might as well not release the game. - Build management team that controls the build pipeline. If we are an Agile project, we deploy builds as quick as every hour if we have automated regression tests in the pipeline. (Important team cause it insures daily builds and not ‘code in a closet and deliver one massive build, instead of controlled iterations) - QA team that has a stake in the games playability and outcome. If QA insures a intuitive, playable product, along with a rather bug free one, you get a better customer experience at launch. Launch is all about first impressions, reviews, media facing...big impact items to a game’s success. - A publisher that helps finance the project and supports realistic timelines (Review the recent Anthem development nightmare) - Build something that has innovative ideas and isn’t recycled game mechanics(This falls back to good designers with fresh ideas) - A team that is motivated by the games vision and goals. If you can’t maintain good moral and energy, the game will show it’s faults early and often. Now, you may say ‘There are Early Access devs that do it with a staff of less than 10 ppl’ Somewhat true, but not huge AAA type titles with a 5+ year vision. Usually(not always) Early Access is a cash grab for the short term, keep some dev going, then shut off the lights. PA designed their own game engine for BDO, so I have no idea what architecture they use. Maybe if i saw the design patterns of their engine, I would catch on, but for the most part custom engines fall into the ‘Bob down the hall knows all about that code, hope he doesn’t get hit by a beer truck’ and that makes it hard to bring on new talent since the game engine is proprietary. PA did an amazing job at building a believable world. I just think some of their design decisions and game mechanics could be improved. There is a lot of overly complex game mechanics that really don’t need to be in the game. It shows when ported over to controller. Anywho...long, probably boring read. But you asked...
  13. Just FYI. Not a new game. It’s a port from PC. Game has the same content, same flaws, same issues. New Xbox players are asking for change, but vet PC players know that will not happen. What’s on PC is what we get, if that. Ok then, bye bye.
  14. Hmm.. you claimed to know exactly how my AFK running encounter went down, but you never watched my VOD. Hmmm.. You seem overly angry today. Did your checkers partner sleep in today at the retirement home? I mean...you really need to read your post history. You defend this game(yet just started playing), you bash other people’s views, you go out of your way to prove people wrong. And you openly admitted you are an ass and don’t mind it. How can you criticize anyone? Also, interesting tidbit here. Now we know you never played PC, so your really have little experience to stand on in your posts. So, for the most part it’s all BS you Googled and you White Knight a game where you have no first hand knowledge of the PC history and PA’s faults. Check, check...snd check.
  15. Thanks, thats useful info. Shouldn’t the game show the real amount you will get in the second pic i posted? Seems, like you said, they should be transparent and accurate to avoid disputes.
  16. Thanks for watching a VOD of my stream! Next time join live and maybe bring up some chat. Show me the ropes with all your expertise. I must admit, it’s getting kinda creepy though...now you feel compelled to go so far as to watch my VODs. Damn, maybe find a life? AFK is away from keyboard. Set a path and run. My breath is now at 30, seems i’m at soft cap...was good running from place to place. So yea...i wasn’t at the controls when I got attacked, but was able to react since I was in the room. And you defend this game regardless of its major flaws. Can’t do no wrong. That’s White Knighting.
  17. Grandpa, you truely love me don’t you? Half the time I read your babble and wonder how you manage in life. Didn’t you openly admit here that you are a complete ass in real life? I mean...maybe RP something different online. Just a thought.
  18. Yet you continue to target my posts. I’m just saying, watch yourself. Maybe stay off the bottle when posting,
  19. I believe it’s this maintenance. But w;e. During the April 17th maintenance, the following rewards will be distributed and the raffle winners will be announced.
  20. Look at you with little kid **** talk. How cute.
  21. Agree. ESO on console has good ‘pockets’ of players and a good overall community, but itls a PvE game with phased PvP. It’s hard for this piure PvP game to be civilized and mature. Yea, yes...Lifeskills, sure there is that, but its in a PvP world.
  22. Permanent Access Pet : Snow Wolfdog Value Pack (90 Days) Pearl Box (3,000 pearls) Tier 5 Horse (Random) Calpheon Chargers' Horse Gear Set Belle Epoque Wagon Set Kalstein Outfit Pet : Junaid Cat Horse Flute (Permanent) 3 types of EXP scrolls x10 (30 in total) Maid x1 (Storage) The preorders had Shudad armor
  23. I think there is a major flaw with this game and CC, stunlock, and grabs in general. If you are not caught in one of the three debuffs mentioned above, you are caught in a barrage of ridiculous visual effects all over your screen. Also, I don’t know if this console version needs more netcode desync optimization or this is what we get...
  24. Lmao...don’t make assumptions on my professiinal background.
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