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God Ruga Ryuga

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  1. How are "dungeons against a sandbox game"? Sandbox games are games where people/players create their own fun within a game and is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. Dungeons only add to that. Design, gameplay structure, and implementation are some key factors for successfully pulling this off and any game. A fantasy world with no dungeons is lame. Why do you think most fantasy media have them? "Why do you think people play survival games. It's the tension and adrenaline." So your saying you cant get the same feeling from your group almost getting wiped out on a dungeon floor from various variables and having to start over from floor one? Pearl Abyss just limited the gameplay for not wanting dungeons/group content in black desert. Hopefully Crimson Desert doesn't suffer from closed mindedness. Black Desert is a beautiful online game with none of the basics mechanics of MMORPGs in which why we play MMORPGs in the first place. MMORPGs are supposed to bring players online together to reach common goals. Whether it's to complete a dungeon, defeat open world bosses, farm for items/gear otherwise nearly impossible to do alone at a certain level, or to PvP, etc. "Open world pvp is the real deal." Yes the ability to do open world PvP is great but why just limit us to that and certain situations? Dungeons could add more situations where PvP (and PvPvE) would be more viable like waiting for the rest of the guild members to show up only to get ganked before the rest of the team gets there now there could be war/bad blood between the groups for the unwarrented conflict. Dungeon PvPing could enhance PvP altogether. You know people will be in the dungeons so at anytime it could be a gankfest in there. Playing an MMORPG that's focused on solo gameplay is boring to most people who play online games to play with other people whether its for PvP or group PvE content. They could add in towers and underground dungeons that doesn't interfere with the map layout/design. They should be adding more player choice content if this is a sandbox MMORPG. I know it takes alot of resources to make a game and dlc but why limit the world you want us to live our virtual lives in? More basic real world and fantasy elements are needed to flesh out the world. It's like they're reinventing something from scratch when they could just add to what's already there. Dungeons is a must for adventurers adventuring to explore. Why go adventuring? Wealth, loot, fame, to find and maybe face the unknown, etc all can be found in a dungeon! More stuff would need changing to pull off the MMORPG I plan to no life for the rest of my life like persistent guild buildings for major conflicting groups to attack because of an unwarrented death or disagreement. Just my two cents. Everyone has they're own opinions and outlooks. I dont hate black desert but it could have been a better game in many aspects but that's due to the limitations of time and technology. #TheHolyTrinityLivesOn
  2. That's how real life work! Not saying that's how it should work irl. Rich get richer and poor people try to come up but if everyone has the opportunity and option to do the same thing I doubt the difference would be game breaking for guilds maybe for solo low level people though. Black Desert is a video game there are plenty of ways they could implement player to player trading. The world doesn't feel all together with out basic real world elements in a game they want us to feel like is our second life. They could make it so a person with an AP of 30 couldn't just automatically just up to 270AP. There could be an transition period that gradually increases AP over time as you use the equipment. Kind of like getting used to the new found power you cant fully control and your proficiency goes up as you use it. Free market is like what gaiaonline.com and iruna has. Black desert is missing some small intricate changes to the game world that help quality of life for and in the game like trading player to player and more cosmetics equipment that can be mixed and matched with other equipment so each avatar looks different and personal (no one should have on the exactly the same garments from head to toe even at same level). I could think of plenty more ideas for people to piggyback off of if it lead to raising the enjoyment, advancement of the game's no life appeal and quality of digital life.
  3. I feel like that going to suck because I'll be at an disadvantage when I switch.
  4. I was just wondering if ninja and kunoichi would be available classes from the launch of the game on xbox one?
  5. Yeah I think that would be taking it to far, unfair and no skill required too. I'm just looking for great controls for an mmo using a controller with extra buttons like mapping hotkeys to back paddles.
  6. Yes, I don't know how the controls will be for console but if you needed to press X and A at the same time for an action like a spell attack or drink a potion. I think it would be cool to just click one button rather than multiple buttons for an action using the back paddles. Now I'm thinking it doesn' t have to be just button mapping for combinations of buttons but mapping for individual skills/actions using the back paddles. The paddles are like extra buttons to me so you could possibly make them hot keys for certain things.
  7. Lasted time i checked if you have to press a combination of buttons to activate the skill say like Left Trigger and X you won' be able to map it using the Xbox Accessories App. It only allows for the buttons on the controller to be remapped and not individual skills or actions, ect.
  8. I was wondering if you could do something special with the Xbox One Elite Controller like button mapping individual skills to back paddles and other things you may want to do by a press of a button?
  9. Thank you for your much appreciated insight of the game! I was a day one buyer for pc but didn't get far using controller. I understand kind of what you mean but I feel like that's all when politics come into play. And everyone will be trading. So no one group will have the advantage there. It would still take plenty of time to get all that gear and to level up. Hopefully the level cap is higher on the consoles. It would definitely show who is the strongest guild is and who has the best team work. There would be so many more casualties on both sides if one guild tried to dominate a spot. Also if it's a big guild they'll probably break up in to teams to farm different things. Yeah I'm looking for total immersion. I'm definitely going play the console version more.
  10. I don't mind grinding for stuff because if you keep at it it's bound to drop sooner or later. I'd honestly would like to sell at my own price or trade because I like to haggle it's fun. I think the more close to real life it resembles and with a twist of fantasy makes the game more immersive.
  11. I'd rather the game have a real life commerce system. I condemn actually buying items for real money but I feel you should be able to do whatever you want with your drops as long as your not cheating. It's all about the freedom honestly. Play the way your want with friends and teammates.
  12. I was honestly hoping that the developers would do something interesting with the Xbox Elite Controller's back paddles like assigning hotkeys to them or any button(s) combinations.
  13. Just thought that they could have figured it out because other games have trading that really makes the game fun. This is an mmo so I was guess it would have alot of features including a detailed real life economy/barter systems along with all the other stuff and more
  14. I was reading that you can't trade in this game. Big let down if you can't but I was wondering if you (the developers) were going to implement it for xbox one or further down the road on all platforms? Please post if you want trading actual items to be a thing!
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