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So...I've played a lot of BDO. One thing that I think should really change for the xbox version, is the fail stacking part of the enhancement system. It's no fun to sit in town for hours working on getting up fail stacks to make an attempt, then you fail anyway and downgrade. Have to swap to another character and start over fail stacking again, so you don't waste a fail stack that is too high for that enhance level, and spend all that time over again. Rinse and repeat. It would be much more simple, less frustrating, and less time consuming to just get rid of fail stacking and give each enhancement level a set percentage chance. Don't take away the difficulty of achieving higher grade gear, because that part of the enhancement system can be frustrating, but it can also be super rewarding when it goes your way. I'm not saying to make it easier to obtain high grade enhancements, but to make it to where you don't have to sit in town for hours fail stacking. To offset the resources that would have previously been spent on fail stacking, a silver cost that is dependent on the enhancement you're attempting should be added, along with higher level enhancements taking more than the usual amount of durability progressively. This way PA could still sell artisan's memories and make money off of people who are interested in getting things done faster, but at the same time make the process a somewhat less frustrating one for players. I just can't see this style of enhancement system sitting well with most console players, as they will want to spend their time being engaged by the game's content rather than spending so much time enhancing, sitting in town. It will just bore and drive a lot of people away from the game.