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Found 6 results

  1. on PC there is dynamic algorithms that change the game effects and animations during boss fights. These currently don't exist on PS4 and are needed. There is about 200-300 players on each server in attendance on Kzarka fights and the game has very poor performance, please incorporate optimizations used on the PC because my laptop runs the boss fights fine on PC. Also the lag on loot is an issue, also if you die during the boss fights you cannot use elions tears to rez.
  2. Unplayable, terrible , broken and etc. Camera handling is horrible (Inconsistent sensitivity). Stutterings, unstable fps. Disable uncap fps mode (and set cap to 30 as regular ps4). Repair game! Atm I regret that I spend money on this.
  3. Looks like a bit better, but still terrible... Very low fps in cities (Altinova for example) and bosses, BAD camera handling (weird acceleration; camera speed depending on fps?!). Do devs test/play game on PS4 Pro? I resent!
  4. As we know the Engineering team have stated While that's all fine and dande we need more options for players who want it.For example I prefer higher stability than quality and I believe their should be a option for players like me. Being able to play the game 60 fps at 1080p should be a option.We know its possible shooters like Rainbow 6 siege and even COD can do it.Open world we should be able to run the game at 60fps even if it drops in cities at least giving us the option should be on the table. @[CM] Simon @[CM] Serena @[CM]Daniel Please pass this onto the engineering team.
  5. I know this is only a beta, but I checked the game's settings and it was listed as X1XE:True. I really hope there are plans to make the resolution higher, I think 1080p is totally fine, and improve draw distance a lot. I think that's the thing that's really glaring is the draw distance. Grass is rendering to increasing detail right in front of my character and beyond that, about 10 meters away from my character, the ground looks like a muddy texture until you get closer and grass starts to sporadically render until you're standing on it. I will say that I am impressed with the performance, but I'm wondering if it's performing so well because everything is so cut back. I know the X is capable of a hell of a lot more than what's in the beta, and again, I know this is a beta so I'm expecting the final release to look a lot better. Just want to put this feedback out there in case for some reason improved visuals aren't in the plans.
  6. Yo. Just suggesting deadzone options for the joysticks some time in the future. If you don't know what deadzones are: it's essentially a slider that determines the needed amount of pressure applied to the joystick before it inputs blahblah command. Important for those who like it a certain way, have shakey hands, or, in my case, comma, a disfuntional controller that enjoys the look of the sky. As for performance, it's actually pretty good, considering I'm playing on a day-one console. Frames drop heavily crowded areas full of players, and some "zone" transitions such as standing on the edge of Heidel in some spots. (Which I discovered both of which during and after the wheel barrow event earlier today) Either limiting the amount of players allowed on screen, or giving us the option to do so ourselves, if possible, would be dope. Soz if this isn't a fleshed out suggestion, first time doing this.
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