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Showing results for tags 'shipyard'.
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Greetings, @CM Trent @CM_Valtarra @[CM]Shirna This is getting out of hand guys. Players cant be held responsible for client sided issues or bad UI design. were talking here DAYS or WEEKS worth of gameplay gatherings, doing daily missions and spending silver to buy mats off cm etc. THIS CANT BE IGNORED! An answer of "sorry but we cant do sh*t about it" is unacceptable! Look into these issues please and prevent this from happening in the future. Also imo the people who lost all their progress should be compensated. We already heard of a case on discord of a player quiting due to this issue - Are you going to let this keep happening? So its finally happening on June 10th! Personally, the sea content is something i was looking forward to since launch and im super excited to see how it pans out after the update. I do have one concern though and it came up after reading this topic - The forest path wagon materials are hard to come by but a thing like an Epheria Frigate requires far more time and a lot of silver invested into it. If the events to repeat them selves from the attached topic it would be absolutely devastating to someone who's building a frigate. Could we count on the GMs total support incase we lose our materials due to a bad UI function or at least implement a fix to prevent from something like from happening? Would love to get a response before this weeks update! @CM_Valtarra Cheers Dr.Admiral kappa
While accessing the Level 2 shipyard, I ran into a problem. I assign a worker to begin the fishing boat but after attempting to assign another i was met with a half dissapeared, non responsive UI. I could not exit the shipyard UI or start another worker. I had to restart my game and I couldn't access the shipyard after relogging. Just wondering if there are others experiencing this bug or just me?