Jump to content

Search the Community

Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements and Information
    • News and Announcements
    • Update Details and Known Issues
  • Xbox
    • General Discussion
    • Class Discussion
    • Knowledge
    • Suggestions
    • Bug Reports
    • Guild Recruitment
  • Other Areas
    • Off Topic
    • Streamers Room

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 21 results

  1. So some skills require you to be in pre awakened form to use it rather than auto switching and using X skill. I'm suggesting allowing every skill that can be set in the ring menu the ability to switch exactly to that weapon form when using the ring menu option. Example: As a warrior you cannot use armor break in pre awakened form and you also cannot use piercing spear in the awakened form. With this change I can be in pre awakened form use armor break which switches to my awakened form then use piercing spear which switches me back into my pre awakened form and use that ability. We actually have this as a warrior for one skill and that is scar dusk which you can use in your awakened form (this skill is a pre awakened warrior skill).
  2. R4GE0fW4R

    Disabling Pop Up Banners

    Hey there, Please for the sake of a better gaming expiriance GIVE US THE OPTION TO DISABLE THE BANNERS WHICH POP UP WHEN PROCESSING, COOKING!!!!!!!!! Most time when I afk process, cook I pull up the world map cause the Xbox runs smother in towns where it is fully crowded. When I get back and disable the world map then we have a 20-30 minutes POP UP OF ALL THINGS WE HAVE PROCESSED, COOKED and the actually process of that actions was loooooooooong time finished!!!!! THIS IS THE MOST ANNOYING THING IN THE GAME WHEN THIS POPS UP FOR THAT LONG TIME, ALSO THE SOUND TO THAT!!!! We don't need to see what we have processed on top of the screen! If we want to know this than we can already look in the chat window what we have crafted or how much. PLEASE GIVE US THIS OPTION THANK YOU☺
  3. Instead of relying off of information that is not confirmed (even some GMs have stated this in chat without confirmation) can we get a true official visual look similar to how enhancement chances of the possibilities for horse breeding. Currently on Xbox we've got only speculation for the true chances of horses going up in tiers but unfortunately it's 100% accurate. So again I am suggesting that we get something similar to the enhancement window where we're able to see the chances of all possible tier upgrades when breeding mounts; An example would be me taking my Tier 5 Male/Female mounts and a percentage chart appears showing the chances (not skin types) of the foal being a Tier 5 male/female, Tier 6 male/female, or a Tier 7 male/female. The game launched with little to no information and the continual use of "streamers" or "Youtubers" as ways to pass on knowledge isn't adequate as it's the developers job to do so.
  4. So this badass looking armor came out and one thing that's really bothering me is that the costume is missing a glove lol like I needs a full suit of armor; this is the Achilles of costumes for me right now. Maybe I'm stupid and there's an option to locate that missing glove so if that's the case please feel free to enlighten but if not then please @CM Trent or anyone CM pass this on because I needs it .
  5. Can we not have bosses spawn at 11:00PM PDT/ 10:15PM/ & 8:15PM (PDT); These times translate to almost midnight if not past midnight & in my opinion isn't necessarily fair for us NA players who are on the East Coast. I & I'll assume many others are people who work/go to school; I'm all for the rest of the times because they're not as bad aside for west coasters may want a 8-9am rather than 7am time. The previous time were a lot more reasonable at-least based on my opinion but again the current ones are a wash for me.
  6. It would be nice to know the possible tiers I'm able to get when horse breeding (chances of getting a higher tier or the same tier) or at the very least have a concrete answer as to what breeding multiplier does the Xbox have. The more information the better, I'm fine with leaving everything to RNG but this at-least should be done.
  7. I would like to see main menu configurable and containing every option available. What I don't like is that there are lot of options that are accessible only via ring menu e.g. Maid, Processing, Workers, Call horse etc. This is how my quick bar looks: It's lacking of space already, on awakening I would like to have 1 more skill there, when rabams come up there will be another skill to use from quick bar, there is no space for quick changing items or elixirs. I understand that we don't have much options on game pad, yet I could free at least that last slot which holds these options that are accessible only via ring menu if they're present in main menu. My suggestion is to make Main Menu configurable and containing every option. This is menu from PC version that would work well with Xbox (don't mind marked Black Dpirit Sdventure, I couldn't find better screen): You have tabs: My Menu, Content, War/Co-op etc. that could be changed by LT/RT. Configurable My Menu could hold all these options that we access the most. If it's to much, just make Main Menu tabbed and add every option.
  8. Dr INF3NRO

    Worker UI

    Greetings, There's an issue I came across recently. I've made changed to my worker empire which meant I had to stop work for some nodes in order to invest in others. A very common thing in BDO. Sadly, I came across an unexpected difficulty as I had no idea how to find which worker I wanted to stop. To actually stop a worker I needed to access the worker UI window and search in the list of 30+ human skilled workers which I wanted to stop. Sounds easy right? Well the nodes I wanted to stop were under the name "gathering" with no other indication except the origin city which didnt help much cause I still had to guess since I couldn't stop him via directly going to the node it self in the map UI. So, 2 suggestions: 1. Add the full node name for a marked worker in the worker window. 2. Let us manage specific workers Via Map UI by entering the node etc. Please consider this suggestion. Cheers.
  9. I know there is photo mode but that is only there for screenshots. I would like to have a toggle for all UI that stays off even in combat. Just make it turn back on when you hit the start button. This game is beautiful and sometimes when I'm mindlessly grinding I'd like to hide the UI.
  10. WeAreLegion

    Suggestion: Mobile App

    To start I know I am not the first person to suggest this, and there are much more pressing issues that should be dealt with first. I would just like to put this out there as a potential future enhancement to gameplay and Ideally get a response as to whether this is even a possibility or not. Basically having some sort of app we can access on our mobile devices to give us character info, game info, maybe even work or status would be amazing! I would love to be able to pull up my character’s “sheet” whenever I would like to be able to reference. Beyond that I suppose the ultimate dream would you being able to see The actual status of your AFK game. Where your workers are, whether your character is still fishing, and maybe the ability to even feed your workers on the fly! No small task and as I said originally something that should rightfully be pretty far down on a list of priorities. And if this is something that will never see the light of day, I think I’d rather know right now cannot have my hopes dashed later. Thanks for the amazing work, I absolutely adore the game. ❤️
  11. Whenever I walk, sprint or ride a horse I feel like I'm fighting the camera the whole time because it constantly auto-centres to the horizon could we please get an option to disable this? (In the gif I'm not centring the camera it's the silly auto centre)
  12. Dr INF3NRO

    Remote action phone app

    Hi everyone, So this is probably the 1000th time its being suggested. I think most xbox players would want to get the best they can from bdx but doing that requires some difficult feats like leaving the xbox on while you sleep or at work/school etc. Please make a mobile app happen for things like feeding workers, transporting items from place to place and perhaps even a market. Cheers
  13. Yo. Just suggesting deadzone options for the joysticks some time in the future. If you don't know what deadzones are: it's essentially a slider that determines the needed amount of pressure applied to the joystick before it inputs blahblah command. Important for those who like it a certain way, have shakey hands, or, in my case, comma, a disfuntional controller that enjoys the look of the sky. As for performance, it's actually pretty good, considering I'm playing on a day-one console. Frames drop heavily crowded areas full of players, and some "zone" transitions such as standing on the edge of Heidel in some spots. (Which I discovered both of which during and after the wheel barrow event earlier today) Either limiting the amount of players allowed on screen, or giving us the option to do so ourselves, if possible, would be dope. Soz if this isn't a fleshed out suggestion, first time doing this.
  14. yexiaobo

    Multi Language Support

    Hi, Like to know if the game will be supporting more localization to cater global gamers on console. Asian gamers for instance, also like to see a console version rather than PC version in local language. Any near future or far one plan for this? Thanks.
  15. Greetings, Building a worker empire can take A LOT of time which can be quite a nuisance And I got THE suggestion on how to make everyone's life MUCH better. So lets start from the basics - How it works: You can promote a worker every 24 hours once they progress 10 levels. Higher level grants higher chances of success and takes much more time. The rate gets lower in higher tiers. To give you a better picture, here are the promotions rates: Green to blue: Level 10: 35% Level 20: 55% Level 30: 80% Blue to Yellow: Level 10: 25% Level 20: 35% Level 30: 45% Yellow to Orange: Level 10: 10% Level 20: 20% Level 30: 30% Generaly speaking, on average, your worker empire will most likely consist of 3-8 workers in each major city and 1-3 workers in small towns. The total amount of workers would be 30+. Now that we know the rates we can safely assume that the time it will take to upgrade 30 workers at lvl 10 from green to orange could take a year and a half, on average. How it should work: A more reasonable system would have multiple promotions based on locations. For example, i got 4 green workers who are level 10 in each zone. Belanos, Serendia, Calpheon and Mediah. Every worker will take his promotion test in his own territory, allowing me to send all 4 at the same time. In conclusion: If you think about it, it onliy makes sense that every worker will take the test with his corresponding work manager. Cheers Notice me senpai.
  16. Imagine... A class with a Dagger that can parry any attack or even stun an enemy who does a physical attack to you when you parry it. Armed with a long sword who can be imbued with fire or even lightning. This is a picture from the Boss Abyss Watchers of Dark Souls that I see in the game as a class ! I would like to call it : Rogue. The Rogue class. Fast pace, long sword and a dagger with a special ability. Would be interesting. Also, he would be able to dash, roll, jump in the air and make an attack on the ground, spin with his sword and dagger. Make an exclusive Class for Xbox would be a nice idea too. Why not the Rogue ? The Description : Armed with a long sword and a dagger, his foes can't underestimate him due to his look for blood and vengeance. The Rogue is a class with intense fighting skills due to the dagger being one of his weapons with the long sword. His awakening would be Two blades in each hand (Long big swords imbued with an element) If you have any Idea for this class it would lot of fun !
  17. I've been playing a lot of Elite: Dangerous last year and they had this interesting concept where every week there would be these "Community goals" which were server wide quests that every one could participate in and they would usually be a week long and reset every Sunday. The nature of these quests were essentially: Deliver X items to Y post or Kill X targets in Y post You would be rewarded according to the rank you've achieved and there's also a tier system that is determined by the amount of how much "X" have been achieved by the entire server. So the more people participating and contributing to the cause, the higher tier rewards everyone gets. A broad example: Tier 0 - 1,000,000 X killed: Top 10: 5m Silver Top 11-99: 2.5m Silver Top 100-999: 1m Silver Tier 1 - 2,500,000 X killed: Top 10: 7.5m Silver Top 11-99: 4m Silver Top 100-999: 2m Silver .....Tier 10 - 100,000,000 X killed: Top 10: 250m Silver Top 11-99: 100m Silver Top 100-999: 50m Silver The variants of these could range from fishing, mining, hunting, sailing, processing.. basically anything we do in BDO can be inserted as the factor X. I dont think it's that hard to implement this system to BDO since the concept is already being applied in guilds and the results of doing so could mean a stronger community - People and guilds will have a common interest in completing these tasks, creating bonds and friendships with others. We all know how toxic this game can get sometimes with all the wars and drama surrounding certain guilds etc.. Your thoughts?
  18. Enslar

    Beta stress testing

    For a majority of the community on here who have played on the PC version, I would imagine that performance is probably a huge concern in the upcoming console version of the game. On PC, players have experienced huge issues with optimization, with even the beefiest of computers having trouble handling the large groups of people present at world bosses and sieges. Some issues also come into play from the servers just not being able to handle the stress. In one of the interviews about the console version, I recall questions being asked about optimization and how large amounts of people in one place will be handled. It was said that the ability of the game to support a large amount of people in one area without performance issues is something they are working very hard on. I participated in the beta test for the PC version of the game, and from my experience with that beta test, it didn't seem like the game and servers were actually stress tested to see if they could handle the amount of people in game, and the amount of people who would be trying to log in at launch. At launch, I started with the 3 day head start, and even with the smaller amount of people at that time, there were issues with getting into the game. I think it's very important to work these issues out before the official launch this time around. A place where it was seeming to hang up on PC was the authentication process. The authentication servers were overloaded, unable to handle the amount of players trying to access the game at the same time. With all that being said, my actual suggestion is: During the beta, gather players in one place for an event. The event can be anything so long as it gathers at least about 200 people all in one place, to see how the game handles that amount of people. So that if it is still an issue, that issue can be addressed before official launch. As for the server part, the only way to really stress test that is to just allow a lot of players into the beta, or somehow simulate the server load by artificially increasing it.
  19. Dr INF3NRO

    Compensation at launch

    Hello @[CM] Simon, You might have noticed that the forums are a bit chaotic in the past 24 hours. We don't know yet what to expect in “Into the Abyss” but we do know there's another DELAY. Every company works hard to preserve clients since its cost efficient and even though the product isn't out yet, we the members are potential returning clients. As a representative of PA on the xbox community, I'd like you to convey a message to the relevant people, from the community - "We are disappointed". BDO is a game that is very influenced by time investment and in-game purchases - Mostly to make life easier in-game (pets, maids, weight, inventory space etc). We are deprived of that "Time". I believe that a compensation in the form of *meaningful discounts at launch, for in-game purchases would be fitting to ensure PA keeps their xbox community. I'm certain it would also attract new clients. For your consideration. Cheers. * 50% and higher
  20. Dr INF3NRO

    Independent Offline Workers

    Greetings! The way workers work these days is that you send them to gather stuff for you and they do that ONLY if you're in game. This poses a really big problem for xbox and console users in general. While PC players could minimize and do something else entirely, We don't have that option. Not to mention the fat electric bill... To tackle this apparent problem i'd like to suggest the following: Add an Elixir that would grant continuous independent working ability for workers. This item should be crafted by players and could be sold in the market. It should also be applied to each worker separately just like Beer. The effect duration of the crafted elixir should be 1,2 and 3 hours, The longer the duration the more and rarer reagents the crafting should consume. Premium elixirs that grant 4, 6 and 8 hours should be sold, respectively, in the cash shop for pearls. They should not be account bounded. Playing while the elixir's effect is still on should consume time as if you were offline. Elixirs cannot be stacked Worker energy drains at the same rate as working while online. I hope you consider this suggestion as it could offer a solution for players who are not able to stay online for long a duration. This also has a potential to generate profit to the company. I don't think there are plenty of methods to monetize offline time. On a personal note: i consider my suggestion to be harsh and more appealing to the company's aspect. If i had the chance i'd make it more player friendly my self like duration stacking, less energy drain from workers while offline, longer duration for crafted elixirs and no timer consumption while online. Your thoughts? Dr INF3RNO
  21. Dr INF3NRO

    Pre Open beta

    Hi there! Dr INF3RNO here, A beta plan has not been released yet but i would like to suggest to preform a Pre-beta test/technical test. The test should involve only a selected number of people that register beforehand and should run for a short period of 24 - 48 hours. "Tera online" preformed the same exact test before its open beta. I was part of the Technical test group and i personally gathered a lot of information regarding bugs and technical issues within the game. I can confirm they fixed most of the issues detected by the players and that gave Tera a much smoother open beta in compared to the prior version. It's important to release a polished product (duh) and it can be done with the help of the core players. The more people you address, the more chances you'll have a detailed map of the issues with your product. I know i would love to be a part of it and help in any way possible. Cheers!
×