Jump to content

Search the Community

Showing results for tags 'update'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements and Information
    • News and Announcements
    • Update Details and Known Issues
  • Xbox
    • General Discussion
    • Class Discussion
    • Knowledge
    • Suggestions
    • Bug Reports
    • Guild Recruitment
  • Other Areas
    • Off Topic
    • Streamers Room

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 4 results

  1. https://www.xbox.playblackdesert.com/News/Detail?boardNo=659&category=0
  2. xConstantinex

    My Pirate Rum is gone

    I had about 280 pirate rum saved up from the event we had a month ago and I log in black desert today and all my pirate rum is gone from my inventory. Has this happen to anyone else since the patch came today?
  3. I'm sorry to say but what Shirna and Trent said yesterday "enjoy pre-awakening until you can because awakening is completely different game, different PvP etc" and reasoning behind it doesn't make sense to me unfortunately. We are simply being held back, once again. If this is the actual reason for not releasing the awakenings then it's against majority of people. I'm obviously not talking about players who don't know that awakening is cause they don't care and just want to cut trees or play an hour daily. I'm taking about players who are quite bored as they hit the wall (level 58, 59 even). Yes, there is still plenty to do while we wait for awakening but this is not a good enough explanation. My guess is that awakenings are still far away from being ready and this is just a smokescreen to cover this fact. Share your thoughts guys!
  4. [CM]Shirna

    Dev Notes #1

    Hey guys! I’m Gwang-sam Kim, and I’m the lead producer for the Xbox version of Black Desert. We’re currently working hard on making sure that Black Desert exceeds everyone’s expectations. Many people have asked for an update, and we are humbled that so many of you are excited about the game. There are many things we would like to discuss, but today we’d like to take a look at what the biggest issue has been for us creating Black Desert for the Xbox One. Controls There are so many things to do in Black Desert, that creating a control system that encompasses everything we needed in the game has been difficult. Sure, we could have just ported the controls from PC to Xbox, but that would be like teaching an alien with 30 arms and 20 legs how to ride a bicycle. Would it work? Probably. Would it be efficient? Not at all. Warriors, for example, need multiple attack buttons, dashes, jumps, camera control, inventory management and then access to the hotbar for potions and more complicated skill combinations. Then maybe you need to pull up the quest menu, or quickly check the map or your worker empire. That’s a lot of different inputs for a controller. There are many shortcuts we considered that would have made it easier for us. 1. Reduce the number of skills. 2. Change how chain attacks work and use forced combos. 3. Add auto-targeting and remove the camera control. Each of these choices removes something from the very spirit of Black Desert, so we had to find a more creative solution to our issues. The ring menu has allowed us to pack so many different options and functions into the D-Pad that it really freed up a lot of space. For normal skill combinations, although we can’t disclose too much at this point, we have 2 strong contenders for the final product, codenamed Type 2-9 and Type 4-5. We’ll be bringing more information about it closer to the release date. We also wanted to address a couple of other questions in this Dev Update: How customizable will the controls be? One of our mantras with Black Desert is customization. That extends to the controls, so at this point in time, you will be able to customize your controls. What are you currently working on? As we mentioned, we’re still working on the controls, but we are also working on updating the UI. Heres a quick look at the current progress of our work. Note: Please remember that the images are from our test version, and may not be representative of the final version. Inventory: Dialogue:
×