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Showing results for tags 'world boss'.
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So the vicious circle with Kzarka (or any big boss really) is that the folks with the most damage have the best odds for the good prizes - to get the best damage you need the best gear, which comes from the boss. How about splitting the drop RNG between 2 groups? 1.) best performers and 2.) mid/worst with the most hits (thus eliminating ppl from rolling in and getting one shot and getting best prizes) This way you can reward the people that are really trying - it's so discouraging to walk out with a single hunter seal.