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Mexico

Stop RBF players cheating inactivity kick

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Many players inside Red Battlefield are cheating, abusing the participation rewards by going "afk".

It's not the players actually go "afk". They stay inside the safe zone moving just enough to avoid the automatic inactivity kick. This creates a huge imbalance on the teams, and it is becoming more popular as the players frustration grows.

What worries me more is the posts I've seen on some groups, instruction manuals on how to automate this task using the xbox/ps4 remote play. There are videos of players queueing the same server over and over overnight for the participation rewards.

What I propose is a way to make sure the players don't abuse the participation rewards by tweaking a feature that is already there, the battlefield points.

For a player to earn the participation rewards, the player must end the match with over 30 points.

To motivate players to be persistent and keep fighting despite the score, the maximum participation rewards could increase by 20% if the difference between enemy and allied points is less than 20% of the winning team points.

How would it work?

In Red Battlefield each person starts with 10 points by default. Killing a player with higher points gives you a higher point reward, while killing a player with low points will gives you a lower point reward. As long as players keep participating the total number of points always increases.

As it is now

Everyone gets participation rewards.

Winners get 6,000,000 silver, Losers get 4,000,000 silver.

How it could be tweaked

Participation rewards increase by 20% if teams score difference is less than 20% of the winning team points (i.e  redDesertScore=5000 - blackDesertScore=4001)

Winners get 6,000,000 silver, Losers get 4,000,000 silver. OR Winners get 7,200,000 silver, Losers get 4,800,000

For a player to be eligible for rewards the player must end the match with over 30 points.

 

Why?

Red Battlefield is competitive match between two teams of maximum 30 players. Each player has 20 minutes to earn at least 30 points to be eligible for rewards.

Fights with huge numbers are always the best, if both teams are doing their best to win the difference in points is low and both teams get better rewards

Only open red battlefield should get changes, fixed gear score battlefield could remain the same.

What could go wrong?

If you are not strong enough, you might not get the points required to earn the participation rewards. You should queue the fixed gear score battlefield.

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Posted (edited)
On 5/3/2020 at 1:12 AM, Mexico said:

Many players inside Red Battlefield are cheating, abusing the participation rewards by going "afk".

It's not the players actually go "afk". They stay inside the safe zone moving just enough to avoid the automatic inactivity kick. This creates a huge imbalance on the teams, and it is becoming more popular as the players frustration grows.

What worries me more is the posts I've seen on some groups, instruction manuals on how to automate this task using the xbox/ps4 remote play. There are videos of players queueing the same server over and over overnight for the participation rewards.

What I propose is a way to make sure the players don't abuse the participation rewards by tweaking a feature that is already there, the battlefield points.

For a player to earn the participation rewards, the player must end the match with over 30 points.

To motivate players to be persistent and keep fighting despite the score, the maximum participation rewards could increase by 20% if the difference between enemy and allied points is less than 20% of the winning team points.

How would it work?

In Red Battlefield each person starts with 10 points by default. Killing a player with higher points gives you a higher point reward, while killing a player with low points will gives you a lower point reward. As long as players keep participating the total number of points always increases.

As it is now

Everyone gets participation rewards.

Winners get 6,000,000 silver, Losers get 4,000,000 silver.

How it could be tweaked

Participation rewards increase by 20% if teams score difference is less than 20% of the winning team points (i.e  redDesertScore=5000 - blackDesertScore=4001)

Winners get 6,000,000 silver, Losers get 4,000,000 silver. OR Winners get 7,200,000 silver, Losers get 4,800,000

For a player to be eligible for rewards the player must end the match with over 30 points.

 

Why?

Red Battlefield is competitive match between two teams of maximum 30 players. Each player has 20 minutes to earn at least 30 points to be eligible for rewards.

Fights with huge numbers are always the best, if both teams are doing their best to win the difference in points is low and both teams get better rewards

Only open red battlefield should get changes, fixed gear score battlefield could remain the same.

What could go wrong?

If you are not strong enough, you might not get the points required to earn the participation rewards. You should queue the fixed gear score battlefield.

Such a good post.

RBF afk starts to get out of hand. 50 players in the fight but in reality it's 30 afk douche bags sitting at the top. 

As brutal as it sounds, anyone with less than 20 points when the round ends (afk or not) should get 0 silver - tough life, PvP is not for everyone. 

Or, I would even go as far as remove the silver reward at all as all it does is promote afk silver grinding for lowlives. Those who afk are usually noobs who have no gear score so why don't create RBF channel where only 500 or even 550 gs players can enter - I'm sure this group of players is less likely to afk silver grind in RBF cause at this point you can simply earn more money per hour by grinding. 

Edited by Rocketfuel77777
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