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I've been having an ongoing debate with several guildies about whether super armor provides immunity to CC(except grabs, which is BS btw), or if it only provides super resistance to CC. You hear all the time, people complaining about "I got knocked out of my super armor". They think you're supposed to be immune, I say super resistance but not full on immunity. Does anyone have any concrete insights on the matter? 

Personally, I wish super armor made you immune to CC including grabs because grabs are the single most broken thing in this game, second only to the lag.

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14 hours ago, Irene Belserion said:

I've been having an ongoing debate with several guildies about whether super armor provides immunity to CC(except grabs, which is BS btw), or if it only provides super resistance to CC. You hear all the time, people complaining about "I got knocked out of my super armor". They think you're supposed to be immune, I say super resistance but not full on immunity. Does anyone have any concrete insights on the matter? 

Personally, I wish super armor made you immune to CC including grabs because grabs are the single most broken thing in this game, second only to the lag.

Super armor works as intended in closed environment. The problem of "getting knocked out of super armor" is mostly due to the all present desync. It's the same with grabs/dodging grabs/being grabbed from ridiculous distance. 

So, I'm sure that on the test server where there are only two players/not few thousand players, super armor works well cause desync is less likely to occur on offloaded server. 

 

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On 5/4/2020 at 2:29 AM, Rocketfuel77777 said:

Super armor works as intended in closed environment. The problem of "getting knocked out of super armor" is mostly due to the all present desync. It's the same with grabs/dodging grabs/being grabbed from ridiculous distance. 

So, I'm sure that on the test server where there are only two players/not few thousand players, super armor works well cause desync is less likely to occur on offloaded server. 

 

What these people need to do is play on the live servers, not just on PC, but on console as well. Maybe then they will understand what the need to do to improve performance and why the game must be balanced differently than PC. Perhaps then I can get more than 1 CC to work instead of people getting up in the middle of my combo after I'm only able to land 1 float or bound. Also, perhaps it would be possible to kill a 296 DP striker as a 275 AP DK in one combo. Yet they can instantly kill anyone in a single grab at 235 AP. So sick of these classes and that broken crutch instant win button.

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On 5/3/2020 at 6:04 PM, Irene Belserion said:

I've been having an ongoing debate with several guildies about whether super armor provides immunity to CC(except grabs, which is BS btw), or if it only provides super resistance to CC. You hear all the time, people complaining about "I got knocked out of my super armor". They think you're supposed to be immune, I say super resistance but not full on immunity. Does anyone have any concrete insights on the matter? 

Personally, I wish super armor made you immune to CC including grabs because grabs are the single most broken thing in this game, second only to the lag.

Super armor is immunity to CC.. But... most or many skills is only partially super armor. so SA only apply on 2nd or last hit.. or only at the start of skill.. etc. etc..

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What skills have such a description? I know a lot of skills don't have lingering super armor in that the supposed immunity ends at the very end of the animation. 

But they should also make super armor be immune to grabs. 

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On 6/9/2020 at 4:02 PM, Irene Belserion said:

What skills have such a description? I know a lot of skills don't have lingering super armor in that the supposed immunity ends at the very end of the animation. 

But they should also make super armor be immune to grabs. 

All based upon the skill animation. A Super Armor is completely based upon the skill's animation, and the description it states. Super Armor is working as intended. And It is supposed to activate as soon as the ability is pressed. Not like the 2nd or last hits like @Kian2559 is saying. If the ability does not have Super Armor, Foward Guard, or an i frame it has no protection. Idk what this guy is talking about with every skill has Super Armor that makes no sense. Every character has resists if thats what he meant but not every ability is Super Armor thats crazy. Super Armor protects you from everything except grapple as that is the counter to SA.

 

If Super Armor was immune to grapples then people would be in perma protection. Thats why Grapples exist.

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16 hours ago, The Guiido said:

All based upon the skill animation. A Super Armor is completely based upon the skill's animation, and the description it states. Super Armor is working as intended. And It is supposed to activate as soon as the ability is pressed. Not like the 2nd or last hits like @Kian2559 is saying. If the ability does not have Super Armor, Foward Guard, or an i frame it has no protection. Idk what this guy is talking about with every skill has Super Armor that makes no sense. Every character has resists if thats what he meant but not every ability is Super Armor thats crazy. Super Armor protects you from everything except grapple as that is the counter to SA.

 

If Super Armor was immune to grapples then people would be in perma protection. Thats why Grapples exist.

But you can still get melted in super armor. I've come across nothing that suggests super armor reduces damage. So it doesn't need such a counter like a grab since grabs in themselves have no counter, and no consequences for failing one. Everything may work as intended on PC where the lag and desync is a rarer occurrence, but on console the balance is completely out of whack.

The reason why I wished SA provided grapple immunity is because it's the single most broken crutch in the entire game.

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