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Beond

Camera zoom out not far enough

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Anyone else wish we could zoom out more? Even when I pulled it all the way back it wasn't much :(

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1 minute ago, Ivan said:

True , in pvp it will be hard to see ur enemys that way

Yeah would make PvP better by a long shot

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I thought the same, camera should zoom out more. On the other hand, like you said, more things in the screen = less fps. In eso you could limit frame drop by going to first person but pvp was brutal in that view, lol.

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1 hour ago, Harming said:

This was one of the hardest things to get used to coming from PC tbh, that and a lot of the double tap directional skills are unusable reliably (rip Zerker mobility). 

I think strikers mobility will be dead too  :/

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On 11/16/2018 at 2:07 AM, Rocketfuel77777 said:

First thought "Damn this camera is close" .. 

Since we couldn't change FOV in the beta then letting us soon further would be great. 

...

Edited by Harming

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4 minutes ago, Harming said:

We were able to zoom out a little by holding down the right joystick for ~5 seconds then drawing back on it.

It wasn't anywhere near the drawback of the pc version though.

I'm well aware of this, my post was to confirm that the camera movement is too small. 

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This is what i hate about console games. Why do devs always assume that console gamers want their camera zoomed in so much? Its always the same PC version has bigger zoom and console game is over the shoulder or little zoom out...

This is such an easy fix to make i am curious to see if they will actually listen to us.

Edited by Namus

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46 minutes ago, Dr INF3NRO said:

You got less fps drops at closer zoom. I guess they made it like this to ensure 30fps. 

If zoom is maxed out at the moment I would like to have FOV increase option available like on PC. I'm not happy with what's now, either of two should be looked into. 

That's just my opinion though, because I'm used to wow-like zoom range. In contrast, ESO on console was a problem for me because you couldn't really zoom out much. 

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3 minutes ago, Harming said:

Any double tap directional skill that animation cancels is unusable on the xbox, for example the evasion, headbutted, shake off combo that let's zerkers fly across the field is impossible to use consistently now because evasion requires a double tap left or right which isn't registered about half the time with the joystick.  Any class relying on these double tap directional is in the same boat 😢

I hear you but striker should still be fine. I think the bigger issue for fast melee classes is camera zoom

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11 hours ago, Harming said:

Any double tap directional skill that animation cancels is unusable on the xbox, for example the evasion, headbutted, shake off combo that let's zerkers fly across the field is impossible to use consistently now because evasion requires a double tap left or right which isn't registered about half the time with the joystick.  Any class relying on these double tap directional is in the same boat 😢

It works fine when I played wizard and warrior, roll and the evasion 

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On 11/17/2018 at 3:02 AM, Beond said:

It works fine when I played wizard and warrior, roll and the evasion 

...

Edited by Harming

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7 hours ago, Harming said:

May be a timing issue then I'm never sure exactly how far I have to push the joystick in the direction, how long I have to hold it, whether I bring it back manually or let it go, and when to start the 2nd press of the stick in that direction to get the skill to fire off.  About 50% of the time I get it to work the other 50 I just walk left or right twice. 

You can barely tap it at least on my controller might be different for you didn't think about that I use the wolverine 

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On 11/17/2018 at 12:19 PM, Beond said:

You can barely tap it at least on my controller might be different for you didn't think about that I use the wolverine 

...

Edited by Harming
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