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Wolrd Map 'move to' FIX

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When you use the "move to" option you can create loops. This is extremely useful for activities such as leveling horses. However, if you don't land your cursor in exactly the right spots while creating the loop, it results in loss of momentum, stops, and backtracking (kinda like speed bumps). Is there a way to fix this? I've noticed that along the created path are dots, or nodes. And if one lands their cursor on those nodes the path is much smoother. Could we implement a way to 'lock on' to these nodes while creating a path? this would ensure a smooth path in which running or horse training can go on without the 'speed bumps'.


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