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ludiusvox

Boss Fight Performance PS4 (Kzarka)

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on PC there is dynamic algorithms that change the game effects and animations during boss fights.  These currently don't exist on PS4 and are needed.  There is about 200-300 players on each server in attendance on Kzarka fights and the game has very poor performance, please incorporate optimizations used on the PC because my laptop runs the boss fights fine on PC.

Also the lag on loot is an issue, also if you die during the boss fights you cannot use elions tears to rez.

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12 hours ago, ludiusvox said:

on PC there is dynamic algorithms that change the game effects and animations during boss fights.  These currently don't exist on PS4 and are needed.  There is about 200-300 players on each server in attendance on Kzarka fights and the game has very poor performance, please incorporate optimizations used on the PC because my laptop runs the boss fights fine on PC.

Also the lag on loot is an issue, also if you die during the boss fights you cannot use elions tears to rez.

Ps4 has same, 1 option in settings about optimisation man...

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On 9/12/2019 at 2:00 PM, ludiusvox said:

on PC there is dynamic algorithms that change the game effects and animations during boss fights.  These currently don't exist on PS4 and are needed.  There is about 200-300 players on each server in attendance on Kzarka fights and the game has very poor performance, please incorporate optimizations used on the PC because my laptop runs the boss fights fine on PC.

Also the lag on loot is an issue, also if you die during the boss fights you cannot use elions tears to rez.

 

PS4 has this but it is already set to the lowest from PC. It hides all animations and effects from other adventurers.
The alogorithm on PC doesn't change server-side performance, as in all the effects/animations still are happening on the server. The only performance gain is on the clients that turn off those things. 

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