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TwistedSoul

Katan Awakening Box

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Can you please add the Black Spirit's Gift IV Quest so we can all receive the katan awakening weapon and also the guild Quest for the phuturum guild boss scroll. I feel you should add this as soon as possible because you have us a main hand boss weapon then a sub weapon and now another sub weapon let's be real you should of added the dandelion instead of giving us another sub weapon

Edited by TwistedSoul
spellings

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From my understanding dandelion ie karanda will come with the kamasylvia update as its part of that. But i agree with a better awakening wep. At tri ult my awakening wep feels a bit underwhelming as my ap is 180+ but my awkap is 170 roughly.

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2 hours ago, lonelysphinx said:

From my understanding dandelion ie karanda will come with the kamasylvia update as its part of that. But i agree with a better awakening wep. At tri ult my awakening wep feels a bit underwhelming as my ap is 180+ but my awkap is 170 roughly.

 

No one said they are supposed to be even.

When enhancing the AP between your three weapons will change.

When new weapons are add the AP between your three weapons will change.

Even with the most current patch on PC there is an AP gap because there are more boss Mainhands than boss Awakening weapons.

At this point Karanda/Dande is part of the power progression of the content patches, not about making your weapons AP equal faster

 

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Lemme rephrase what im trying to get at here. With my ap almost 20 points higher now than my awakened ap my awakened wep deals more dmg by massive amounts. Is that the purpose of awakening? I thought it was just to get another wep type n skills to play with.

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I think you should think of it a bit in a different way.

Sure awk weapons are a bit weaker in AP then mainhand, but the skills do more dmg. Rather thinking of just playing in awk you should use your nonawk skills in more supportive charakter for your class.

Its been added to the game to bring more variaty to the specific classes. They added some sort of "skillcap" to the game. Its not only about AP on MH and OH or AWKWeapon.

For example: Witch / Wiz --> you dont see them in nonawk form on ps4 anymore... they just buff themself change and beat the sh** out of you with 1300 DP for 6 sec :D. If they even out the AWK AP everything instantly die.

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I dunno i get that skills dmg are based off of the skills and if they are leveled the skills do more dmg heal more etc etc what im saying is even with my awk skills lvld to 2 or 3 atm and my non awake skills maxed. They dont seem to do as much dmg aside from cymbidium and salpuri purge. Like nether blooming flower IV(pre awake skill)  did alot of dmg. Now at max against say basilisks it doesnt even take a group to half hp. Whereas my deadly dance II (awakened  skill) will nearly kill a group. But my ap is 20 points higher than awakened ap. So what im saying is is that i dont understand how dmg works in the game because skill dmg and ap dmg should factor in. so if i take my bnf skill dmg which is like 700 some plus ap comes up to more dmg than dd dmg plus awk ap. So why does it do a crap ton less dmg?

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