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The Guiido

Red Battlefield Feedback

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The recent change to RBF makes it an actual semi counter part to grinding with the opportunity to make 12-18 million an hour on the lowest ends, and even more on the higher end. With red seals you can sell the crystals also for direct profit just from PvPing or use them as they are extremely powerful. Not only that, but it made it more active than ever. At any given time, people from all over the game go to RBF and compete from every guild and clan. It is more active than ever. 

But the biggest issues in RBF is the fact teams are extremely unbalanced with players, classes, and gear.

The second is spawn killing. I'll explain.


1. Teams are extremely unbalanced with an un-even amount of players. Some could have 7 players where as the other team could have 14-16 players and it is a straight up zerg fest. That needs to change as it is crucial to having a fun, and fair experience to everyone. 

2. Class disparity is a huge problem as classes like Archer, Witch, Wizard are extremely common in RBF and could have nothing but those classes on one team making up the majority of players for that team, where as the other team would have melee/ close ranged characters making up a lot of the players on that team who would get utterly decimated since it is extremely unbalanced from close - ranged disparity. Witches and Wizards can literally sit on top of buildings with free rain and free cast on people from range with no problem what so ever, with little to no risk of being attacked or damaged, Archers can do it out of render distance as well, and wipe multiple people easily in bunched up areas mindlessly. This is very serious that both teams have close to an even amount of classes on each team that match as much as possible.

3. Gear is also a major problem. Many players would go into RBF and literally get curb stomped by players who heavily outgear them, I would NEVER op to make it so there should be ratio rates like kills, deaths, and assists a thing as that is too flawed. What I suggest is, if one team gets a 561 player the other team would get a player who would closely match that gearscore as much as possible. The same works with with lower geared players to match it as much as possible.

Answer: Create a Queue System that would put players into a queue that can detect all of those issues and try to closely match them as much as possible. Since you won't be able to swap into an RBF anymore as fast as you used to, increase rewards in RBF.

OLD RBF: 4 Million Silver per loss, 1 Red Seal. 6 Million Silver per win, 5 Red Seals.

NEW RBF: 6 Million Silver per loss, 2 Red Seals. 10 Million Silver per win, 5 Red Seals.


Point number 2:

1. Both spawns are open for anyone to to just walk into regardless if you are on the team or not. This is extremely exploitive and can allow people with high gear score to literally have a field day in peoples spawns with ultimates since it's a small and tight space. On top of that, out side of ultimates, people are just going into the spawn and just killing them with no chance of fighting back, as it can be raided with multiple enemies at once just spawn camping.

Answer: Make it so players can not enter the spawn room or anywhere near the spawn area and both sides must be outside of a set distance before being able to take/ deal damage.

With these changes, it will make RBF a better, more enjoyable and fun experience for everyone.



Edited by The Guiido
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loading delay is a big problem in PvP right now, the advancing aggressor has to process more data incoming to load paper dolls and thus has a delay on visibility which gives the defender an advantage.  It also makes tactical moves in NW like flanking, or surprise attacks not accessible in the game.

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